BepInEx Android Launcher
A generic launcher app for running BepInEx mods in Unity IL2CPP games on Android.
Overview
The launcher provides a user-friendly interface for:
- Auto-detecting installed Unity IL2CPP games
- Downloading and extracting BepInEx framework
- Managing modpacks (create, import, export, activate)
- Editing configuration files with syntax highlighting
- Viewing game logs and diagnostics
Features
One-Click Launch
Select a game and tap Launch. The launcher handles everything:
- Unity version detection
- BepInEx framework download
- .NET runtime extraction
- libunity.so download (if needed)
- Game launch with BepInEx injected
Modpack Manager
Organize your mods into modpacks:
- Create custom modpacks from installed mods
- Import/export
.rhpand.zipmodpacks - Switch between mod combinations instantly
- Browse and edit mod files with built-in file browser
Config Editor
Edit mod configuration files directly in the app:
- JSON syntax highlighting
- Lua syntax highlighting
- Real-time editing with unsaved changes indicator
- Automatic save on exit
Crash Detection
Automatic crash detection with diagnostic export:
- Detects game crashes on startup
- Exports logcat output and BepInEx logs
- Share diagnostics for troubleshooting
Material You
Beautiful dynamic theming:
- Android 12+ Monet dynamic colors
- Light and dark mode support
- Smooth animations and transitions
Multi-language
Supports 18 languages:
English, 简体中文, 繁體中文, 日本語, 한국어, العربية, Bahasa Indonesia, Bahasa Melayu, Deutsch, Español, Français, Italiano, Nederlands, Português, Português (Brasil), Русский, ไทย, Veneto
Technical Details
Injection Method
The launcher uses Pine (ART hook framework) to:
- Intercept the game's ClassLoader
- Control native library loading order
- Install
il2cpp_inithook before Unity starts - Launch CoreCLR and BepInEx preloader
Per-Game Configuration
Each game has independent settings:
- Unstripped libunity: Download and use unstripped libunity.so
- Unity kill blocking: Block UnityPlayer.kill() calls (opt-in)
- Modpack selection: Choose which modpack to activate
Building
bash
# Clone the repository
git clone https://github.com/NextBep/BepInEx.Android.Launcher.git
cd BepInEx.Android.Launcher
# Build
MSYS_NO_PATHCONV=1 ./gradlew assembleDebugRequirements
- Android SDK 35
- NDK 27.0.12077973
- CMake 3.22.1
- JDK 17
Source Code
GitHub: NextBep/BepInEx.Android.Launcher
License
GNU General Public License v3.0