Runtime
A fork of dotnet/runtime with Android-specific fixes for running .NET inside Unity game processes.
Overview
The runtime fork provides the CoreCLR (.NET) runtime adapted for:
- Android ARM64 architecture
- Running inside Unity game processes
- Compatibility with BepInEx plugin system
Key Modifications
- Android-specific threading fixes
- Memory management optimizations for game processes
- Compatibility with Pine hook framework
- Support for IL2CPP runtime environment
Usage
The runtime is automatically downloaded and extracted by the launcher when needed. You typically don't need to interact with it directly.
Source Code
GitHub: NextBep/runtime