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Runtime

A fork of dotnet/runtime with Android-specific fixes for running .NET inside Unity game processes.

Overview

The runtime fork provides the CoreCLR (.NET) runtime adapted for:

  • Android ARM64 architecture
  • Running inside Unity game processes
  • Compatibility with BepInEx plugin system

Key Modifications

  • Android-specific threading fixes
  • Memory management optimizations for game processes
  • Compatibility with Pine hook framework
  • Support for IL2CPP runtime environment

Usage

The runtime is automatically downloaded and extracted by the launcher when needed. You typically don't need to interact with it directly.

Source Code

GitHub: NextBep/runtime

Released under the GPL-3.0 License.